And here we are!

# About

Hi, I’m Julien.

If you prefer reading articles feel free to visit the blog or my dev.

This page celebrates pixel art.

See humans.txt and links for the credits.

Back then, game consoles such as the NES would not render incredible graphics and were limited to low-resolution and very small color palettes.

Now, it’s retro aesthetic.

# whoami

I work on the server side, behind the scenes (unlike frontend).

It usually involves business logic, data storage, API maintenance, and debugging.

I also experiment web development for side projects, like this one.

I love merging huge PRs while keeping the same design (typical backend).

Read my last note next.

# Last note

Too much?

CSS Pixel art often requires heavy use of box-shadow, which can impact performances significantly.

I had to run various operations, including removals, to keep the final CSS under 10kb.

It’s a bit paradoxical, as the idea is to only use a few pixels to render the draws.

Still, it’s definitely possible to optimize it with some work.

You have to purge unused CSS, ditch any framworks you may use for layout and responsive, and sometimes use GIFs instead.